Ну оке, попробуем на след неделе.Добавлено (2009-Март-14, 10:51)
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Для связи и поиска других игроков в промод недавно была создана соответствующая тема на рус-ваха форуме: оставить заявку
Добавлено (2009-Июнь-22, 09:10)
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Давно не заглядывал, поэтому, кто не в курсе:
1. Вышла 3.54 тест 3 версия, на ней сейчас проходят все бои, а следовательно и реплеи только на ней можно свежие посмотреть.
Скачать тест 3: http://dow.lerp.com/mods/DoWproTestBuild354_ver_3.exe
2. 16.06 стартовала лига на ESL по DowPRo Ладдер, приглашаются все желающие - участвуйте и побеждайте
Регистрация тут: http://www.esl.eu/eu/dow/news/90907/
Рейтинги тут: http://www.esl.eu/eu/dow/soulstorm/1on1/dowpro/rankings/
Добавлено (2009-Июль-11, 07:51)
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Есть предложение организовать для русскоязычного ДоВПро комьюнити сеть в Hamachi. Так удобней связываться и играть, а также видно кто на данный момент online.
Прошу всех желающий заходить в мою сеть:
Имя сети: RussianDoWPro Soulstorm
Пароль: RussianDoWPro Soulstorm
Добавлено (2009-Июль-14, 06:21)
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Вышел в свет тест 3.54.4 (ставится на 3.54). Скачать можно тут: http://dow.lerp.com/mods/DoWproBeta354_ver_4.exe
Ченжлог предоставлен ниже:
Quote
Global: - +30sec on control area timer. XX
- add shortcut for yao's rep saver.
- Crits +8 --> increasing to +12 over 5mins (1 min no decay - 4mins +1 per sec reverse decay to +12) XX
- use hollow's updated ucs
CSM:
- CL/Sorc plasma pistol range review as per sm heroes - now 22 XX
- change csm priorites...av 1st! XX
- 1pop rhino. Speed nerf to 25. XX
- rhino smokes global timer XX
- armoury doesn't require rax. Raptor build timer increased to compensate (12-15sec each) XX
- Nerf tac ml acc 15%
- review CL/sorc pp AB and inf_hvy_low dps XX
- 25% nerf to tac/cult and raptor champ chainsword vs bld_low --> ps/pf unaffected as is serk champ XX
- 25% nerf to tac/cult and raptor champ boltpistol vs bld_low --> pp unaffected as is serk champ XX
- champ PP range 22 XX
- 10% raptor AB nerf XX
- rap bolt pistol dmg nerf 10% inf_med/high XX
- buff serk pistol vs inf_low. Buff serks inf dps 15% XX
DE:
- Nico's log: http://dow.lerp.com/mods/De_3.5.4_changelog.txt
- fof bugs
- increase archon model size
Eldar:
- review shee charge speed/range scaling -> disable charge for FoF ? Alter acc? XX
- fof bugs XX
- review FS mass - it's 18...no change required XX
- plasma nade infil disable --> values are there, no change required XX
- SS doesn't require AP XX
- WS anti-commander dps review XX
- WS inf_high review XX
- WS exarch daemon review XX
IG:
- LP unit slots from 2 to 1 (like DC/SS). (After this Ogryns can't enter them at all). After this IG can't respond fast to attacks against LPs if the LP doesn't have an Infantry Command near.
- ALL buildings' max slots to 3 (like DC/SS). More than 3 (HQ) allows your entire infantry force to respond fast to an attack against a HQ. There really should be crowding in those tunnels.
- Sentinel Lascannon accuracy buff from 70% to 85%. 70% accuracy misses too much. It's like the unbuffed Tac Missiles. Decrease damage to compensate. XX
- Weapon Specialization Research scales building guns Plasma and Heavy Bolter oddly (only min or max values, not both like it should. I counted there are enough modifier slots left to include them all). Maybe after this fix IG's late game doesn't suck. Hey, it's a defense fix. XX
- Satellite Targeting 2 Researches Kasrkin Hellgun scaling is 1.15 when it should be 1.2 (consistency with other scaling weapons). Kasrkin need it now. xx
- increase lightningbolt throw - added random throw XX
- increase commi execute radius from 6 to 10 XX
- Buff sent HF inf_low dps XX
- review kasrkin in_cover modifiers - check for exclusives and also on sarg to avoid bugs XX
- ogryn review
- IG general dps errors
- Inq dps errors
- Increase HWT Autocannon turn speed to same level as Heavy Bolter and Lascannon (from 70 to 90) xx
- Increase HWT Heavy Bolter range from 35 to 36 xx
- Increase HWT Autocannon range from 35 to 37 xx
- review vehicle move to aim-home attributes xx
- Tactica doesn't require Rax xx
Crons:
- deceive....replace with undermine (Disable production. Disable upgrades. Disable reinforce - 20sec on target building or squad) XX
- fix monolith model --> not this patch
- Rename blinding pillar to pylon xx
- Review of NW build time - may have been overbuffed. --> will leave for v5....deceiver clouds it too much
Orks:
- +5 SB power cost xx
- check slugga hotkey ctrl+w --> cannot be fixed! It doesn't clash with existing hotkeys however so it should be ok.
- fix autowiki tankbusta icon xx
- buff burna git ranged dmg 25% xx
- max 2 'ard boyz/TB's hard cap xx
- nerf nob, SB nob and nob leader choppa dps to bld_low by .85 --> klaw upgrade unaffected as is 'ard nob xx
- review chukka and loota near fire accuracy xx
- scale slugga/shoota CC/Ranged bld_low dps to same cost effectiveness as sm tacs xx
- Default hotkeys are missing 'ard boys and also some PoG upgrades --> ??? seems ok reaperdudikoff...plz be more specific
SM:
- FC/libby/chappy plasma pistol range review. 25 atm for plasma pistol 20 for bolt. xx
- change tac priorites...av 1st! xx
- 1pop rhino. Review Speed. Review cost. xx
- consider FoK dread implementation --> only if a HF is needed which I'm not convinced one is. NOTHING DONE IN v4
- Nerf tac ml acc 15% xx
- review FC/chap/libby pp AB and inf_hvy_low dps xx
- review sniper dps + reload. Try to fix setup issues with infil --> cannot fix infil setup issues. Sniper rifle dmg/setup changes made xx
- rhino smokes global timer xx
- 25% nerf to tac/scout and asm sarg chainsword vs bld_low --> ps/pf unaffected xx
- 25% nerf to tac/scout and asm champ boltpistol vs bld_low --> pp unaffected xx
- review psy inquisition timer on GK - too fast? SEEMS OK 120sec xx
- armoury doesn't require rax. ASM build timer increased to compensate xx
- Sarg PP same range 22 XX
- 5% asm AB nerf xx
- asm bolt pistol dmg nerf 10% inf_med/high xx
Tau:
- Fix FW nade fx's xx
- add shaper anti-tank mark target CC ability/nade. Jarate! ????? maybe/not?
- cheaper pf rails? 60/60 atm ??? not sure
- review TC weaponry: Flamer buff. Dps buff for all TC main guns. Reduce ranged scaling on fusion and plasma guns to keep TC a relatively close in fighter.
- shaper moved to be both paths. Fix tooltips and hp buffs to be ok.
- skyray -> convert to arty
- slow kroot feeding
- Broadside rails --> narrow the counter range to be weaker vs inf OR tweak reload rates and dmg to favour overkill....atm BS's are OP due to anti-all power
- vespid CC vs inf_high...consider buff
- FW 15% nerf to bld_low ranged dps
- PtE doesn't require Rax
- Nerf Devilfish burst cannon vs bld_low
- Krootox requires either montka or kauyon teachings1
- broadside requires either montka or kauyon teachings1
- Knarloc requires either montka or kauyon teachings2
- Crisis requires either montka or kauyon teachings2
- Pids +10 hp
- Pid sarg +20hp
- Teachings techs increase HP of target units eg. kauyon1 buffs krootox +200hp. Kauyon2 buffs knarloc by +400hp. Montka1 buffs broadside +200hp. montka2 buffs crisis by +200hp.
Добавлено (2009-Июль-24, 14:29)
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Первый ВОД по довпро на русском языке.
http://forums.warforge.ru/index.p....1132160
Добавлено (2009-Август-03, 13:33)
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Предварительный ченнж на 3.54.5 версию:
Quote
Global: - DE ... add good version
- Max 2 repairers on all structures/vehs **
- buff arty DPS **
- review t3 requirements to allow faster t3 techs eg. for SM t3 you need EITHER sacred artifact OR mech shop -> not both **
- All units get a 20% speed nerf when morale broken instead of a buff. Additionally, Daemon dmg modifier reduced from +30% dmg to +20% as leaving it alone will be a severe double nerf. **
CSM:
- move path of damnation to armoury. Requires barracks or sac pit **
- Khorne armoury research requires t2 only **
Eldar:
- Increase the mass of Farseer from 18 to at least 20 **
- Nerf Brightlances vs vehicle_low (one reason why the current SM Land Speeders aren't OP vs Eldar like they're vs IG) **
IG:
- Sent: Review Las/Autocannon FoTM, HF needs <3 ***
- kasrkin fotm review --> ok no change needed ***
- Lower GM Lasgun fire on the move penalty from 0.35 to 0.3 **
- assassin/inq requires mech or mars **
- LR vanquisher needs only t3 **
- Lower Ogryn Quarters power cost from 10 to 0 like Kasrkin Quarters **
- -5 psyker/priest power cost **
- buff sent flamer horizonal traverse **
- Fixed many things from Kasrkin Sergeant's Hellgun **
- HWT increased to 400hp basic. **
Ork:
- Fix default ork keys
- review TB rocket allowance....it's huge atm --> -2 rokkits **
- Kommando price hike +10/+20 **
- slugga pistol/nob pistol horizontal pan **
Necron:
- deceiver tooltips fix **
- turret hp buff **
- added garrison to summoning core to allow u to de-bug units that have CC bug **
- buff wraith HP by 50 **
- t3 warrior/FO/imm/scarab chasing tech
- deceiver arty upgrade in t3
SM:
- Dread dps **
- LS vs inf_low --> nerf!! **
- ASM LC icon
- buff sniper vs commander a tad **
- move scout tech to t2 at armoury **
- shorten drop pod load speed a bit **
- promethium cannisters requires t2 only **
Tau:
- tau nade stun bug **
- -200 BS hp **
- feral leap to pte **
На данный момент доступны только атрибы, желающие потестить, качаем тут: http://dow.lerp.com/mods/attrib_SSpro_3.54v5.rar - заходим в папку с игрой/DowPro_test/Data и закидываем новые атрибы (старые желательно сохранить)
А так же качаем новые ВОДы (фактически ФПВОДы) на русском языке: http://forums.warforge.ru/index.p....1139496
Добавлено (2009-Август-16, 18:24)
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Наконец-то вышлел в свет новый тест билд 3.54.6, кое-что пофиксили с прошлого теста, что вызывало нарекания со стороны общественности.
Однако, начиная с 5ого теста была введена система, что при потери морали теряется -25% скорости передвижения отряда, игра после этого немного стала сложнее, в особенности после использования масс огнеметов и прочего, что понижает мораль.
Вообщем, ченж предоставлен ниже:
Quote
Global: - DE ... add good version
- Max 2 repairers on all structures/vehs **
- buff arty DPS **
- review t3 requirements to allow faster t3 techs eg. for SM t3 you need EITHER sacred artifact OR mech shop -> not both **
- All units get a 20% speed nerf when morale broken instead of a buff. Additionally, Daemon dmg modifier reduced from +30% dmg to +20% as leaving it alone will be a severe double nerf. **
CSM:
- move path of damnation to armoury. Requires barracks or sac pit **
- Khorne armoury research requires t2 only **
- nerf raptor jump allocation (max charge 70 instead of 90) **
- t2 needs rax and armoury...gay **
- cult champ reqs **
- khorne blood fury ability increases mass **
DE:
- New version added **
- Infantry/vehs cost souls. Starting souls tweaked. **
- Tech tree modified in keeping with v5/6 changes **
- Nico's latest log implemented **
Eldar:
- Increase the mass of Farseer from 18 to at least 20 **
- Nerf Brightlances vs vehicle_low (one reason why the current SM Land Speeders aren't OP vs Eldar like they're vs IG) **
- harlie needs morale **
- review t3 wargear requirements **
- AtE requires only t2 **
- Jain Zar only buffs Exarch HP by 50, no DPS bonus granted **
- WS -35hp, FD +35hp. Exarches unchanged **
IG:
- Sent: Review Las/Autocannon FoTM, HF needs <3 ***
- kasrkin fotm review --> ok no change needed ***
- Lower GM Lasgun fire on the move penalty from 0.35 to 0.3 **
- assassin/inq requires mech or mars **
- LR vanquisher needs only t3 **
- Lower Ogryn Quarters power cost from 10 to 0 like Kasrkin Quarters **
- -5 psyker/priest power cost **
- buff sent flamer horizonal traverse **
- Fixed many things from Kasrkin Sergeant's Hellgun **
- HWT increased to 400hp basic. **
- GM gL reqs need rax....fix **
Ork:
- Fix default ork keys
- review TB rocket allowance....it's huge atm --> -2 rokkits **
- Kommando price hike +10/+20 **
- slugga pistol/nob pistol horizontal pan **
- WB needs mech...fix **
- default hotkeys fixed **
Necron:
- deceiver tooltips fix **
- turret hp buff **
- added garrison to summoning core to allow u to de-bug units that have CC bug **
- buff wraith HP by 50 **
- t3 warrior/FO/imm chasing tech **
- deceiver arty upgrade in t3 **
- immortal cost to 80. Reduced build timer by 20% **
SM:
- Dread dps **
- LS vs inf_low --> nerf!! **
- ASM LC icon
- buff sniper vs commander a tad **
- move scout tech to t1 at armoury **
- shorten drop pod load speed a bit **
- promethium cannisters requires t2 only **
- asm jump allocation (max charge 70 instead of 90) **
SoB:
- Pimpy's latest build added **
- Tech tree changes implemented as per other races **
Tau:
- tau nade stun bug **
- -200 BS hp **
- feral leap to pte **
- mark target doesn't need t2 **
Скачать можно по следующей ссылке: http://dow.lerp.com/mods/DoWproBeta354_ver_6.exe
з.ы не пытайтесь запустить данный тест билд без установки полной 3.54; ставится рядом и запускается отдельным экзешником
Добавлено (2009-Август-17, 10:46)
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Warning - На ESL открыта регистрация на августовский есл-кап по ДоВПро - Warning
Кол-во мест ограничено - 16 человек. Система фулл дабл элиминейшен.
Все подробности и ссылка для регистрации здесь: http://www.esl.eu/eu/dow/news/96693/